Expertises

Note:Some things on list are not in the game, they are here for suggestions/testing. However they are marked as "not in the game".
{| class="article-table" !Name !Current Required Stats !Discrition !

Artsy

 * Charisma
 * Why is this here?/should probably be removed.

The ability to use artistic skills to their greatest level. !

Stealthy

 * Dexterity
 * Increases your passive Stealth Skill

(basically Hide) !

Vigilantly

 * Wisdom
 * Increases your passive Alert Skill

(basically Percept) !

Shadow

 * Wisdom
 * Increases your passive Sealthy skill

(basically Sneak) !

Nature Lore
!
 * Wisdom
 * Better knowledge of the natural world and how to get the most from nature-lore domain skills.

Healing

 * Charisma
 * Reduces Single target Healing Spell Costs

May increase likely-hood to heal more, more often !

Restoring

 * Charisma
 * Reduces Single target Rest Spell Costs?

May increase likely-hood to rest more, more often? !

Neutralizing

 * Wisdom

The ability to cast neutralization-domain prayers at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost. !

Anatomy

 * Intelligence
 * Bandaging maybe? (guess)

Ability to apply improved anatomical knowledge to the practical arts. !

Power Divining

 * Charisma

Intelligence !

Extended Divining

 * Constitution

Strength !

Reduced Divining

 * Wisdom

Strength !

Extended Divining

 * Constitution

Strength !

Power Illusing

 * Charisma

Intelligence !
 * Stronger Blur

Extended Illusing

 * Charisma

intelligence !
 * Longer Blur

Reduced Illusing

 * Constitution

Strength !
 * Cheaper Blur

Power In/Evoking

 * Charisma

Intelligence !
 * Increased Spell Damage

Reduced In/Evoking

 * Wisdom

Strength !
 * Reduces Damage Spell Cost

Extended In/Evoking

 * Constitution

Strength !
 * Longer Duration of Damage Spells

Ranged In/Evoking

 * Dexterity

Constitution !

Death Lore

 * Constitution
 * Pets? (Guess)

The ability to cast death lore-domain prayers at a higher power level, producing higher level undead and more beneficial effects. !

Quick Worker

 * Wisdom
 * Faster Repair? (Guess)

The ability to craft and gather items more quickly and efficiently. !

Arcane Lore

 * Charisma
 * Increases Tap

(Currently Not working, Under Construction) !

Fitness

 * Dexterity

Ability to keep both mind and body in top shape so that fitness domain skills are performed at top efficiency. !

Enchanting

 * Charisma

Intelligence !
 * Effects Alarms somehow

Holy Protection
!
 * Effects Shields, Protects, and Toughskin
 * Effects Shields, Protects, and Toughskin

Ignalist
The ability to deal more damage from magical fire attacks !
 * Strength
 * Fire Spells?

Conjuration
!
 * Wands, Teleport, Pets
 * Wands, Teleport, Pets

Healing

 * Charisma
 * Reduces Single target Healing Spell Costs

Increase likely-hood to heal more, more often !

Protecting
!
 * Charisma
 * Effects Shields, Protects, and Toughskin

Dirty Fighting
!
 * Dexterity
 * Increased Pass Rate

Evasively

 * Dexterity

!

Combat Fluidity
!
 * Dexterity
 * Lowers Fat use

Flailed Focus
!
 * Wisdom
 * Holds weapon 1 level earlier

Quality Crafting
!
 * Charisma
 * The ability to craft items of the highest quality. Items crafted "Fine" are worth more.

Light Crafting
!
 * Dexterity
 * The ability to craft items using less material without sacrificing quality. Items crafted "Light" are a little lighter, and worth a little more in value.

Reduced Enchanting
!
 * Strength
 * The ability to cast enchantment/charm spells using less mana.

Counterbalance Crafting
!
 * Intelligence
 * The ability to craft weapons that are more balanced for attacking than usual. Items crafted "Even" are slightly better for attack, and worth a little more.

Lethal Crafting
!
 * Constitution
 * The ability to craft weapons that are more deadly than usual. Items crafted "Damaging" are slightly more damaging, and worth slightly more.

Durable Crafting
!
 * Strength
 * The ability to craft armors and clothing to be more protective. Items crafted "Strong" are a little heavier, slightly more protective, and worth a little more.

Ranged Striking
!
 * Dexterity

Ranged Piercing
!
 * Intelligence

Martial Lore
!
 * Strength
 * Affects True Shot and Critical Shot

Ranged Bashing
! ! !
 * Intelligence
 * The ability to do more damage when using a bashing-type blunt-class ranged or thrown weapon

Aqualist

 * Wisdom
 * Testing needed, not in game as of known

Increased damage from Cold and Ice attacks !

Water Controlling

 * Dexterity
 * Testing needed, not in game as of known

The ability to cast water magic chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost. !

Water Lore

 * Dexterity
 * Testing needed, not in game as of known

The ability to cast water control chants at a higher power level, producing longer and more malicious/beneficial magic, while also reducing mana cost. !

Sword Slicing
!
 * Strength
 * The ability to do more damage when using a slashing/slicing-type sword.

Sword Piercing
!
 * Strength
 * The ability to do more damage when using a piercing-type sword.

Sword Striking
!
 * Dexterity
 * The ability to hit more often when using a sword.

Hammer Striking
!
 * The ability to hit more often when using a hammer.
 * The ability to hit more often when using a hammer.

Hammer Bashing
!
 * The ability to do more damage when using a bashing-type hammer.
 * The ability to do more damage when using a bashing-type hammer.

Armor Optimization

 * Constitution

Repair/Crafter expertise maybe?
 * Testing needed, not in game as of known

The ability to gain more protective benefits from tweaking armor. !

Advanced Crafting

 * Wisdom

Intelligence Repair/Crafter Expertise maybe?
 * Testing needed, not in game as of known

The ability to craft items of higher level. Items crafted "Improved" are also a tiny bit better.
 * }