Getting Started

Welcome to Olmran!

Olmran is an emulation of Darkness Falls: The Crusade. DFC was a MUD that was created by Mythic Entertainment in 1999 and lasted until 2005 when the Mythic services were shutdown for good, along with the games that came with it.

DFC was the birthplace of RvR. RvR stands for Realm vs Realm. In DFC, there were 3 realms battling over control of Idols, which gave the realm holding them in their control a boost to their experience gain, strength, and power. Olmran aims to capture the feeling and magic of DFC.

It is a PvP heavy game experience. You don't have to participate in PvP, but it will be around you, and you will feel its affects.

Your stats below reflect your physical and mental gifts. They can be boosted through the use of Training points at your class trainer.

Strength:		Strength affects your physical damage and how much you can carry. All melee classes will use strength.

Dexterity:		Dexterity affects your accuracy in combat, and thiefly skills.

Constitution:	Constitution affects your gains in hits/fatigue per level, and is your resistance versus stun and bleed, poison, and disease spells.

Intelligence:	Intelligence affects magic use, and is a main stat in mage skills.

Wisdom:			Wisdom affects thiefly skills, and is a secondary stat for some magic and general skills.

Agility:		Agility affects how fast you can attack and use skills.

Realms:		In Olmran, there are three realms, each independent from each other, fighting over control of precious artifacts known as Idols. They are at war.

The Realm of Evil: Home to what was once races of one of one of the most powerful comprised of cities in Olmran, Tamia, the great is now a city of darkness, Olmran, con- and home to Arnak's unholy continent, and servants. Arnak, some say, greatness is the High Demon himself, coming of the and was cast away and who threw forced back into his pris- Kaidite gods on by Helk, Niord and Ahrimal. His army still roams the Realm of Evil, and continue to worship him.

Classes: Skeleton, Demon, Xionakis, Imp, Vampire, Coven, Zombie, Sin, Necromancer, and Werewolf

The Realm of Chaos: After the grip of Kaidite forces was let loose on the Chaotic tribes of Olmran, they were now free from the cruel service and the persecution of Tamia. They drew back from the dark and horror-filled streets to their ancient homelands of wilderness, growing in strength and power.

Classes: Troll, Ogre, Goblin, Kobold, Orc, Gnoll, Lizardman, and Hydromancer

The Realm of Good: For centuries, the Good, who were the remnants of civilization of trolled the Tamia. However, all ended with the Demon-Lord, Arnak, the Tamian and into horror and darkness, forcing the people to flee to the island of Karimere.

Classes: Paladin, Priest, Rogue, Wizard, Ranger, Monk, Bard, and Craftsman